Conga Lyne

Software Developer - Game Designer
Open to work · Australia
Conga Lyne avatar

About Me

Hi, I'm Conga Lyne!
I'm a self-taught software developer and game designer based in Australia.
My work mainly involves programming, modding, and building and leading projects!
For the last 4 years, I've worked on Apotheosis, which is the largest content mod for Noita. This has involved coordinating artists, programmers, audio designers, and translators for a community of over 70,000 players.
I'm also building GluttonyGame, a top-down roguelike inspired by Noita and NetHack.
I'm open to entry-level software and IT opportunities, either remote or on-site in Australia.

Skills

Lua GLSL JSON & data serialisation Procedural generation SMA* pathfinding Performance optimisation Git & GitHub Twitch API / IRC Databases Level design Team leadership Community management Localisation coordination

Apotheosis

Mod
Apotheosis title screen
70,000+ subscribers · 15 releases · 4+ years leading a multi-disciplinary team
Apotheosis is the largest and most popular content mod for Noita, completely overhauling the game, over doubling the content within it, and introducing a litany of new mechanics.

GluttonyGame

Game
GluttonyGame placeholder
GluttonyGame is a work-in-progress top-down rogue-like with infinitely generated terrain using Herringbone Wang tiles, SMA* pathfinding, a destructible environment, chunk-based loading and a functional biome map.

Conga Bot

Twitch Bot
Conga Bot is a Twitch chat bot capable of playing sound effects, running predictions and logging chatter data.

Team Fortress 2 Maps

3D Level Projects
Hotflags map screenshot

I've created or contributed to four published Team Fortress 2 maps: Hotflags and Hellburg as my own layout and gameplay design, and the Mann vs. Machine maps Facade and Mannufactured, where I developed the map logic.